✕ 我校将于10月22日起在支付宝、微信平台“中国美术学院访客预约”小程序开放预约通道。会议期间凭预约码入校,欢迎广大游戏创作者、研究者前来交流学习。

有限的无限:2026中国游戏研究双城年会

CGS 2026 · HANGZHOU

中国游戏研究双城年会
China Annual Dual-City Conference on Game Studies

时间 2026.10.29 – 10.31 October 29–31, 2026
地点 杭州 · 中国美术学院 · 象山校区Xiangshan Campus, China Academy of Art, Hangzhou

“游戏的本质,正是用有限的规则,创造无限的意义。”

“The essence of games is to create infinite meaning through finite rules.”

1. 简介 INTRO

中国游戏研究双城年会由中国美术学院动画与游戏学院、中国传媒大学动画与数字艺术学院联合发起,于北京、杭州两地交替举行。

会议立足智能传媒的时代语境,以多角度、跨学科的视野深入审视游戏艺术与技术在教育、社会和文化中的应用与影响。

旨在深度链接学界与业界,推动中国游戏学术研究和设计实践的融合与碰撞,打造服务全球游戏与动漫、数字艺术研究学者及游戏设计实践者的创新交流与对话平台。

The China Annual Dual-City Conference on Game Studies was jointly initiated by the School of Animation and Games at the China Academy of Art and the School of Animation and Digital Arts at the Communication University of China, and is held alternately in Beijing and Hangzhou.

The conference responds to the evolving landscape of intelligent media by examining the applications and impacts of game art and technology in education, society, and culture through interdisciplinary perspectives.

The conference aims to strengthen connections between academia and industry, foster dialogue and cross-fertilization between game scholarship and design practice in China, and establish an innovative international platform for dialogue and collaboration among scholars and researchers in games, animation, and digital art, as well as game design practitioners from around the world.

2. 本届主题 CONFERENCE THEME

本届会议主题“有限的无限:在限制中探寻自由”源于东西方哲学的共同智慧:艺术在“戴着镣铐跳舞”中达到巅峰,生命在意识到死亡时才充分展开。游戏的本质,正是用有限的规则,创造无限的意义。

我们拥抱边界——正是技术、资源、规则的这些边界定义了游戏的形态,并激发了超越边界本身的、最绚烂的创造力。我们不是在追求“无界”,而是在探索“有限中的无限游戏”,探索游戏背后更宏大的叙事。

The theme of the 2026 conference, "Finite Infinity: Seeking Freedom within Constraints", stems from a shared philosophical wisdom from both Eastern and Western traditions: art reaches its peak when "dancing in chains", and life unfolds most fully in the awareness of mortality. The essence of games, in this sense, is to create infinite meaning through finite rules.

We embrace boundaries. It is precisely these boundaries of technology, resources, and rules that define the form of a game, and in doing so, inspire the most radiant creativity that transcends the boundaries themselves. We are not pursuing a state of "boundlessness", but rather exploring the "infinite game within the finite" and uncovering the grander narratives that lie behind games.

3. 活动板块 CONFERENCE SESSION

Track 01

论坛
FORUMS

本届年会设主论坛、学术与教育论坛与独立游戏论坛,汇聚业界专家与学术精锐,带来该领域具有前瞻性和创新性的主旨演讲与对谈。 The The annual conference comprises the Plenary Forum, the Academic and Education Forum and the Indie Game Forum, convening industry experts and leading academics to deliver forward-looking and innovative keynote lectures and in-conversation in this field.

Track 02

Epic 学术合作伙伴项目
EPIC ACADEMIC PARTNER PROGRAM

本届年会携手 Epic Games 举办技术专家分享会,并专设展区,展示基于虚幻引擎创作的优秀游戏作品。This year's annual conference, in collaboration with Epic Games, will host a technical expert sharing session and establish a dedicated exhibition area to showcase outstanding game works developed with Unreal Engine.

Track 03

学术论文海报展示
ACADEMIC PAPER POSTER EXHIBITION

以“有限的无限”为主题,向全球游戏研究者征集学术论文,共同探讨游戏的边界与可能。会议拟入选论文20篇,从中评选优秀论文6篇,并于闭幕式颁发证书。入选论文将以学术海报形式于会议期间展示。Under the theme of “Finite Infinity”, we invite game researchers worldwide to submit academic papers. Approximately 20 papers will be presented, with 6 selected as Outstanding Papers. Certificates will be presented to the Outstanding Paper awardees at the closing ceremony. All selected papers will be exhibited as academic posters during the conference.

Track 04

游戏作品展示
GAME GALLERY

公开征集全球青年创作者的优秀游戏作品,以青年视角审视游戏与教育、社会、技术的相互作用。年会将从中评选最具有开创性和潜力的10件作品,并于闭幕式颁发证书,入选作品将以 Game Gallery 形式于会议期间展示。We are issuing an open call for outstanding game works created by domestic young authors, aiming to examine the interplay between games and education, society, and technology from a youth-oriented perspective. The annual conference will select ten works that demonstrate the greatest originality and potential, and certificates of recognition will be presented at the closing ceremony. The selected works will be exhibited in the form of a Game Gallery throughout the conference.

Track 05

合作企业交流区
CORPORATE PARTNER AREA

游戏研究流动于学界与业界,旨在激发创造力与可能性。会议将在校园中设立企业专属展示空间,供企业开展品牌展示、项目推广及人才招聘等活动。Game research bridges academia and industry, aiming to inspire creativity and unlock new possibilities. Dedicated corporate exhibition spaces will be set up on campus for brand showcasing, project promotion, and talent recruitment.

Track 06

GGAC数字艺术长廊
GGAC DIGITAL ART GALLERY

本届年会联合GGAC数字艺术平台专设艺术长廊,展示GGAC大赛历年获奖的数字艺术作品,涵盖角色设计、场景设计、概念设计、插画美宣、三维设计等类型。The annual conference, in collaboration with the GGAC Digital Art Platform, has specially set up an Art Gallery to showcase award-winning digital artworks from GGAC over the years, covering such categories as character design, environment design, concept design, illustration and promotional art, and 3D design.

4. 议程安排 CONFERENCE SCHEDULE

10.29 DAY1
09:30
开幕式 Opening Ceremony
2号楼小剧场      Theater, Bldg 2
10:00
主论坛 Plenary Forum
主持人:宣学君 | 中国美术学院教授、动画与游戏学院副院长

Moderator: Xuan Xuejun |Prof. China Academy of Art; Deputy Dean, School of Animation & Games

2号楼小剧场      Theater, Bldg 2
10:00-10:25
最终的约束
The Final Constraint
王友建 Ken Wong

《纪念碑谷》艺术总监 Art Director of Monument Valley

10:30-10:55
游戏,还是总体艺术作品?——从罗马斗兽场到计算机的总体艺术作品
Game or Gesamtkunstwerk - The total work of art from the Coliseum to the Computer
艾斯本·阿尔萨斯 Espen Aarseth

香港城市大学游戏研究讲座教授,创意媒体学院院长
国际期刊《Game Studies》创办者 Chair Professor of Game Studies; Dean of the School of Creative Media, City University of Hong Kong; Founding Editor of the international journal Game Studies.

11:00-11:25
从电子游戏到人工智能:媒介革命与艺术主体的重构
From Video Games to Artificial Intelligence: Media Revolution and the Reconstruction of the Artistic Subject
冯梦波 Feng Mengbo

中央美术学院教授,博导,学术委员会委员 Prof. Central Academy of Fine Arts
Doctoral Supervisor; Member of the Academic Committee

11:30-11:55
见机行事——《黑神话》的下一步
Adapting to Circumstances: The Next Step for Black Myth
杨奇 Yang Qi

游戏科学联合创始人、《黑神话》系列美术总监 Co-founder of Game Science; Art Director of Black Myth series

∞
宣学君 Xuan Xuejun

中国美术学院教授,动画与游戏学院副院长
中国美术家协会动漫艺委会副主任,《黑神话:悟空》艺术展策展人 Prof. China Academy of Art; Deputy Dean, School of Animation & Games; Deputy Director of the Animation Art Committee of the China Artists Association; Curator of the Black Myth: Wukong Art Exhibition

14:00
主论坛 Plenary Forum
主持人:童元园 | 中国美术学院副教授、互动媒体与游戏系主任

Moderator: Tong Yuanyuan | Assoc. Prof. China Academy of Art; Head of the Department of Interactive Media and Games

2号楼小剧场      Theater, Bldg 2
14:00-14:25
游戏美术的内核与边界
The Core and Boundaries of Game Art
威廉 William

腾讯游戏《三角洲行动》美术总监 Art Director of Delta Force, Tencent Games

∞
倪镔 Ni Bin

中国美术学院教授,动画与游戏学院副院长 Prof. China Academy of Art; Deputy Dean, School of Animation & Games

14:30-14:55
互动游戏产品的体验设计与创新
Experience Design and Innovation of Interactive Game Products
奇维 Qi Wei

阿里巴巴淘天体验设计负责人 Head of Experience Design, Alibaba Taobao and Tmall Group

15:00-15:25
AI时代的游戏用户体验
Game User Experience in the Al Era
刘勇成 Liu Yongcheng

网易资深用户体验总监 Senior Director of User Experience, NetEase

15:30-15:55
AIGC 时代的美术生产重构:从概念设计到资产落地
Reconstructing Art Production in the AIGC Era: From Concept Design to Asset Implementation
廖俊豪 Liao Junhao

腾讯IEG游戏美术专家 Senior Game Art Expert, Tencent IEG

16:00-16:25
经典 IP 的现代化视觉设计与 MMO 美术实践
Modernizing the Visual Design of Classic IPs and MMO Art Practice
张明龙 Zhang Minglong

三七互娱上海美术负责人 Art Director, Shanghai, 37 Interactive Entertainment

10.30 DAY2
09:00
学术与教育论坛 Academic and Education Forum
主持人:童元园 | 中国美术学院副教授、互动媒体与游戏系主任

Moderator: Tong Yuanyuan | Assoc. Prof. China Academy of Art; Head of the Department of Interactive Media and Games

水岸山居E101      E101, Shui An Shan Ju Resort
09:00-09:20
忒修斯之船——AI时代概念美术的重构与回归
The Ship of Theseus: Reconstruction and Return of Concept Art in the AI Era
蔡智超 Cai Zhichao

中国美术学院副教授Assoc. Prof. China Academy of Art

09:25-09:45
有限与无限:从重识游戏开始
The Finite and the Infinite: Reapproaching Games
张兆弓 Zhang Zhaogong

中国传媒大学副教授、游戏设计系主任 Assoc. Prof. Communication University of China
Head of the Game Design Department

09:50-10:10
无尽的后台幻觉:游戏体验的缝隙与边缘
Infinite Backstage Hallucinations: Interstices and Margins of Game Experience
刘书亮 Liu Shuliang

中国传媒大学教授、动画学术趴创始人 Prof. Communication University of China; Founder of Anim-babblers

10:25
学术与教育论坛 Academic and Education Forum
主持人:帖志超 | 中国美术学院互动媒体与游戏系专任教师

Moderator: Tie Zhichao | Lecturer, Department of Interactive Media and Games, China Academy of Art

水岸山居E101      E101, Shui An Shan Ju Resort
10:25-10:45
“六根”视域下的中国数字游戏艺术发展近况
Recent Developments in Chinese Digital Game Art Through the Lens of the “Six Sense Faculties”
何威 He Wei

北京师范大学教授
中国音数协游戏产业研究专委会副主任委员 Prof. Beijing Normal University; Deputy Director of the Game Industry Research Committee of the  CADPA

10:50-11:10
AI+XR共身体验设计
AI + XR Co-Embodied Experience Design
胡勇 Hu Yong

北京航空航天大学教授
智能创意内容生成与沉浸体验北京市重点实验室主任 Prof. Beihang University
Director of the Beijing Key Laboratory of Intelligent Creative Content Generation and Immersive Experiences

11:15-11:35
有限规则,无限神通:中国游戏思想史研究
Finite Rules, Playful Abhijñā: A Sequel Study of the Intellectual History of Chinese Ludic Traditions
刘梦霏 Liu Mengfei

北京师范大学讲师、游戏的人档案馆馆长 Lecturer, Beijing Normal University; Director, Game Archive

11:40-12:00
新AI在游戏技术与工程上的探索与教学上浅尝
A Preliminary Exploration of New Generative AI in Game Technology and Engineering and in Teaching
谢宁 Xie Ning

电子科技大学研究员、四川省数字经济研究院副院长 Research Fellow,University of Electronic Science and Technology of China;Deputy Dean,Sichuan Academy of Digital Economy

14:00
学术与教育论坛 Academic and Education Forum
主持人:陈柯晓 | 中国美术学院互动媒体与游戏系专任教师

Moderator: Chen Kexiao | Lecturer, Department of Interactive Media and Games, China Academy of Art

水岸山居E101      E101, Shui An Shan Ju Resort
14:00-14:20
影像叙事与交互思维的复合型游戏人才培养实践
Cultivating Interdisciplinary Game Talent through Visual Narrative and Interactive Thinking: A Practice-Based Exploration
王晋宁 Wang Jinning

北京电影学院副教授,游戏艺术设计专业负责人 Assoc. Prof. Beijing Film Academy
Program Director, Game Art Design

14:25-14:45
数智时代游戏人才培养的教学设计创新与教育模式探索
Instructional Design Innovation and Educational Model Exploration for Game Talent Cultivation in the Digital Intelligence Era
贾云鹏 Jia Yunpeng

北京邮电大学教授、数字媒体与设计艺术学院院长 Prof. Beijing University of Posts and Telecommunications
Dean, School OF Digital Media and Design Arts

14:50-15:10
MBTI人格如何影响玩家的游戏喜好倾向性
How MBTI Personality Influences Players’ Game Preference Orientations
熊硕 Xiong Shuo

华中科技大学副教授
教育部大数据与国家传播战略实验室研究员 Assoc. Prof. Huazhong University of Science and Technology
Researcher, BDNCS

15:25
学术与教育论坛 Academic and Education Forum
主持人:杨瀚森 | 中国美术学院互动媒体与游戏系博士

Moderator: Yang Hansen | PhD Candidate, Department of Interactive Media and Games, China Academy of Art

水岸山居E101      E101, Shui An Shan Ju Resort
15:25-15:50
无限游戏与创造性限制:全球舞台上的中国电子游戏
Infinite Play and Creative Constraints: Chinese Videogames on a Global Stage
戴维斯 Hugh Davies

皇家墨尔本理工大学研究员、中国数字游戏研究协会主席 Research Fellow, Royal Melbourne Institute of Technology
President, Chinese Digital Game Research Association

15:55-16:20
突破创意的边界:波兰游戏产业的崛起
Expanding the Limits of Creativity: The Rise of Poland's Game Development Sector
大面 Damian Jaskowski

波兰独立游戏基金会亚太市场总监
11 bit studios亚太地区资深公关经理 East Asia Market Coordinator at Indie Games Poland Foundation;
Expert PR Manager for East Asia at 11 bit studios

16:25-16:50
匠心筑境:《刺客信条:影》美术资产的技术实践与品质探索
Crafting Worlds with Ingenuity: Technical Practices and Quality Exploration of Art Assets in Assassin’s Creed Shadows
廖俊成 Liao Juncheng

育碧资深美术总监 Senior Art Director, Ubisoft

10.31 DAY3
09:00
独立游戏论坛 Indie Game Forum
主持人:虞翚 | 中国美术学院互动媒体与游戏系副教授

Moderator: Yu Hui | Assoc. Prof. Department of Interactive Media and Games, China Academy of Art

水岸山居E101      E101, Shui An Shan Ju Resort
09:00-09:20
原生AI游戏开发的本质优势——从通用引擎到AI定制全流程的范式跃迁
The Intrinsic Advantages of Native AI Game Development: A Paradigm Shift
from General-Purpose Engines to AI-Customized Full-Pipeline Development
熊攀峰 Tony Shong

独立之光副总裁Vice President of IndieLight

09:25-09:45
AI时代的游戏研究、创作与生存
Game Studies, Creation, and Survival in the AI Era
张哲川 Zhang Zhechuan

身梦科技CEO、《疑案追声》《双子》制作人 CEO of Shimmer Dream Technology
Producer of Unheard & Gemini

09:50-10:10
要做游戏吗?
Do you want to make a game?
远古之风 Li Yin

双头龙工作室《苏丹的游戏》制作人Producer of Sultan's Game, Double Cross Studio

10:15-10:35
中小团队怎么迭代动作游戏
How do small and mid-sized teams iterate on action games?
槐宏文 Huai Hongwen

上海凉屋《楼兰:诅咒之沙》制作人 Producer of Loulan:the cursed sand, Chillyroom Shanghai

10:50
学术与教育圆桌 Academic and Education Roundtable
主持人:梁超 | 中国美术学院互动媒体与游戏系副教授

Moderator: Liang Chao | Assoc. Prof. Department of Interactive Media and Games, China Academy of Art

水岸山居E101      E101, Shui An Shan Ju Resort
10:50-12:00
作为玩家的学者眼中的游戏世界
The World of Games Through the Eyes of a Scholar and Player
万木春 Wan Muchun

中国美术学院教授、艺术人文学院副院长
学报《新美术》主编 Prof. China Academy of Art; Deputy Dean, School of Arts and Humanities; Editor-in-Chief of New Art

范白丁 Fan Baiding

中国美术学院教授,艺术人文学院院长兼党委副书记 Prof. China Academy of Art; Dean & Deputy Party Secretary, School of Arts and Humanities

邬大勇 Wu Dayong

中国美术学院教授,绘画艺术学院院长 Prof. China Academy of Art;Dean, School of Painting

兰友利 Lan Youli

中国美术学院副教授、图书馆副馆长 Assoc. Prof. China Academy of Art; Deputy Director of the Library

14:00
Epic Games专场 Epic Games Session
主持人:秦晴 | 中国美术学院互动媒体与游戏系专任教师

Moderator: Qin Qing | Lecturer, Department of Interactive Media and Games, China Academy of Art

2号楼小剧场      Theater, Bldg 2
14:00-14:35
虚幻引擎资深专家致同学的实用技巧与建议
Tips and Tricks for Students by an Unreal Engine Veteran
克里斯·墨菲 Chris Murphy

EPIC Games首席技术美术师Principal Technical Artist, EPIC Games

14:40-15:15
UE5城市夜景光影探索
Exploring Lighting and Shadows in UE5 Urban Night Scenes
李文磊 Li Wenlei

EPIC Games高级技术美术师Senior Technical Artist, EPIC Games

15:20-15:55
引擎内动画制作:实时动画的力量
Animating in Engine: The power of animation in real time
克里斯·埃伯林 Chris Ebeling

EPIC Games教育顾问Education Advisor, EPIC Games

16:00
闭幕式 & 颁奖典礼 Closing & Awards Ceremony
2号楼小剧场      Theater, Bldg 2

5. 同期展示 CONCURRENT EXHIBITIONS

Oct 29 — 31
全天开放 OPEN ALL DAY

Ex 01

Game Gallery 游戏作品展示

GAME GALLERY

象山校区3号楼电影学院1层1F, Bldg 3, School of Film Art, Xiangshan Campus

Ex 02

学术论文海报展示

ACADEMIC PAPER POSTER EXHIBITION

象山校区3号楼电影学院1层1F, Bldg 3, School of Film Art, Xiangshan Campus

Ex 03

合作企业交流区

CORPORATE PARTNER AREA

象山校区4号楼动画与游戏学院1层1F, Bldg 4, School of Animation and Games, Xiangshan Campus

Ex 04

EPIC 学术合作伙伴项目

EPIC ACADEMIC PARTNER

象山校区3号楼电影学院1层1F, Bldg 3, School of Film Art, Xiangshan Campus

Ex 05

GGAC数字艺术长廊

GGAC DIGITAL ART GALLERY

象山校区4号楼动画与游戏学院1层 1F, Bldg 4, School of Animation and Games, Xiangshan Campus

Ex 06

洞天游戏博物馆

COSMOS CONSOLE MUSEUM

杭州市西湖区转塘街道象山艺术公社78幢Building 78, Xiangshan Art Commune,
Zhuantang Subdistrict, Xihu District, Hangzhou, Zhejiang

6. 论文与作品征集 CALL FOR PAPERS AND WORKS

投稿截止 Submission Deadline 2026年9月15日 24:00(北京时间) September 10, 2026, 24:00 (Beijing Time)

01 · 学术论文 / CALL FOR PAPERS

学术论文征集Call For Papers

以“有限的无限”为主题,面向全球游戏研究者征集学术论文,共同探讨游戏的边界与可能。会议拟入选论文20篇,从中评选优秀论文6篇,并于闭幕式颁发证书。入选论文将以学术海报形式于会议期间展示。Under the theme of “Finite Infinity”, we invite game researchers worldwide to submit academic papers. Approximately 20 papers will be presented, with 6 selected as Outstanding Papers. Certificates will be presented to the Outstanding Paper awardees at the closing ceremony. All selected papers will be exhibited as academic posters during the conference.

投稿要求 Instructions for Submission

征集对象 Eligibility

面向全球40周岁以下游戏与泛游戏领域研究者和创作者开放。高校在校生、青年教师等群体,个人与团队均可报名。Open worldwide to game researchers and creators under the age of 40. University students, early-career faculty members, individuals, and teams are all welcome to apply.

论文要求 Paper Requirements

作者应提交6000字以上论文全文,支持中文或英文投稿。Authors must submit a full paper of at least 6,000 Chinese characters or an equivalent-length English manuscript. Submissions are accepted in Chinese or English.

选题方向(供参考) Suggested Topics

  • 游戏本体论与游戏哲学Game Ontology and Philosophy
  • 游戏与文化传播Games and Cultural Communication
  • 游戏教育与人才培养Game Education and Talent Development
  • 游戏史与媒介考古Game History and Media Archaeology
  • 东亚游戏文化比较Comparative Studies of East Asian Game Cultures
  • 游戏设计与人工智能Game Design and Artificial Intelligence
  • 未来游戏与新媒介Future Games and New Media
  • 功能游戏/严肃游戏Applied Games / Serious Games
  • 游戏创新设计实践Innovative Game Design Practices
  • 独立游戏的价值与实践The Value and Practice of Indie Games
  • 游戏机制与玩法设计研究Research on Game Mechanics and Gameplay Design
  • 交互设计与沉浸式体验研究Interactive Design and Immersive Experience Research
  • 游戏叙事与世界构建Game Narrative and World-Building
  • 游戏产业与数字经济Game Industry and Digital Economy

论文入选须知 Upon Acceptance

论文入选将收到官方邮件通知。作者须按组委会要求提交学术海报,并在年会期间参与展示。Authors of accepted papers will receive an official email notification. The authors must prepare an academic poster in accordance with the Organizing Committee's guidelines and present it during the conference.

投稿方式 Submission Guidelines

投稿邮箱 Submission Email

submit@caacosmos.com

论文邮件格式 Email Guidelines for Papers

  • 邮件主题:【2026论文投稿】- 论文标题 - 姓名 - 单位Subject: [2026 Paper Submission] – Paper Title – Author Name – Affiliation
  • 邮件正文:姓名、单位、联系电话、电子邮箱Email body: Author name, affiliation, contact number, and email address
  • 附件01:论文投稿报名表Attachment 01: Paper Submission Form
  • 附件02:匿名版论文或摘要,.docx格式Attachment 02: Anonymous paper or abstract in .docx format

本次征稿采用匿名评审,文件名及正文内容不得出现作者姓名、导师姓名或所在单位。This call adopts anonymous peer review. File names and manuscript content must not include the author's name, supervisor's name, or affiliation.

评审标准 Judging Criteria

完整提交且符合格式要求的稿件将进入匿名评审流程。Complete submissions that meet the formatting requirements will proceed to anonymous peer review.

  • 原创性与创新性Originality and Innovation
  • 研究深度与论证质量Depth of Research and Quality of Argumentation
  • 学术价值与实践意义Academic Value and Practical Significance
  • 表达清晰度与可读性Clarity of Expression and Readability
评审专家 Reviewers
陈京炜 Chen Jingwei

中国传媒大学教授、研究生院副院长 Prof.Communication University of China; Deputy Dean, Graduate School

崔晨旸 Cui Chenyang

中国美术学院教授 Prof. China Academy of Art

兰友利 Lan Youli

中国美术学院副教授、图书馆副馆长 Assoc. Prof. China Academy of Art; Deputy Director of the Library

梁超 Liang Chao

中国美术学院副教授 Assoc. Prof. China Academy of Art

刘梦霏 Liu Mengfei

北京师范大学讲师、游戏的人档案馆馆长 Lecturer, Beijing Normal University; Director, Game Archive

刘书亮 Liu Shuliang

中国传媒大学教授、动画学术趴创始人 Prof. Communication University of China; Founder of Anim-babblers

朱小枫 Zhu Xiaofeng

北京师范大学副教授 Assoc. Prof. Beijing Normal University

按姓名拼音首字母排序

02 · 游戏作品 / GAME GALLERY

游戏作品征集Call For Game Works

公开征集全球青年创作者的优秀游戏作品,以青年视角审视游戏与教育、社会、技术的相互作用。年会将从中评选最具有开创性和潜力的10件作品,并于闭幕式颁发证书,入选作品将以 Game Gallery 形式于会议期间展示。We are issuing an open call for outstanding game works created by domestic young authors, aiming to examine the interplay between games and education, society, and technology from a youth-oriented perspective. The annual conference will select ten works that demonstrate the greatest originality and potential, and certificates of recognition will be presented at the closing ceremony. The selected works will be exhibited in the form of a Game Gallery throughout the conference.

投稿要求 Instructions for Submission

征集对象 Eligibility

面向全球40周岁以下青年游戏创作者开放。高校在校生、青年教师、独立游戏创作者及行业从业者,个人与团队均可报名。Open worldwide to young game creators under the age of 40, including university students, early-career faculty members, independent game developers, and industry professionals. Both individuals and teams may apply.

作品要求 Work Requirements

  • 原创性声明:作品须为个人或团队原创,不得侵犯第三方版权。Declaration of Originality: Works must be original creations by the submitting individual or team and must not infringe any third-party rights.
  • 作品类型:平台不限,涵盖PC、主机、移动端、VR/AR等数字形式。Work Types: Digital games on any platform are accepted, including PC, console, mobile, VR/AR, and other formats.
  • 作品完成度:须具备稳定可运行版本,现场体验内容不少于15分钟。Completeness: Works must have a stable, playable version and provide at least 15 minutes of on-site playable content.
  • 提交限制:每团队或个人最多2件,完成时间须在3年内(不早于2023年7月)。Submission Limit: Each individual or team may submit up to two works, completed within the past three years and no earlier than July 2023.

提交材料 Required Materials

  • 游戏可运行文件或体验链接Executable game files or a playable demo link
  • Game Gallery报名表(含原创声明)Game Gallery Submission Form, including the declaration of originality
  • 至少6张游戏截图,1920×1080px以上At least six screenshots, no smaller than 1920×1080px
  • 1–3分钟宣传视频,1920×1080px,MP4A 1–3 minute promotional video, 1920×1080px, MP4
  • 竖版游戏海报,1080×1920px,300DPI,JPEGOne vertical game poster, 1080×1920px, 300 DPI, JPEG

作品入选须知 Upon Acceptance

入选者须提交展览所需最终版本、技术需求说明、展示素材及现场运行说明;特殊硬件与平台环境由提交者自行准备。Selected participants must provide the final exhibition build, technical requirements, display materials, and on-site operating instructions. Any special hardware or platform-specific environment must be supplied by the submitter.

投稿方式 Submission Guidelines

投稿邮箱 Submission Email

submit@caacosmos.com

作品邮件格式 Email Guidelines for Works

  • 邮件主题:【2026 Game Gallery参展】- 游戏名称 - 姓名Subject: [2026 Game Gallery Exhibition] – Game Title – Name
  • 邮件正文:姓名、单位、联系电话、电子邮箱Email body: Name, affiliation, contact number, and email address
  • 附件01:作品投稿报名表Attachment 01: Game Gallery Submission Form
  • 附件02:作品其他附件ZIP包,含可运行文件/链接、截图、视频及海报Attachment 02: A ZIP file containing the playable build or link, screenshots, promotional video, and poster
评审标准 Judging Criteria

Game Gallery作品将由专家委员会以同行匿名评审方式进行评估。Game Gallery works will be evaluated by the Expert Committee through anonymous peer review.

  • 原创性与创新性Originality and Innovation
  • 文化价值与社会价值Cultural and Social Value
  • 互动性与作品表达Interactivity and Artistic Expression
  • 美术与设计表现力Visual Art and Design Quality
  • 玩法体验与乐趣Gameplay Experience and Enjoyment
  • 沉浸感与情感共鸣Immersion and Emotional Resonance
评审专家 Jury
方言 Fang Yan

UGDAP大学生游戏开发联盟&Hit Academy创始人、独立游戏制作人 Founder, UGDAP & Hit Academy; Indie Game Producer

刘赢征 Leny Liu

腾讯游戏资深开发人员 Senior Game Developer at Tencent

髯客 Ran Ke

网易游戏雷火艺术中心美术经理 Art Manager, Thunderfire Art Center, NetEase Games

童元园 Tong Yuanyuan

中国美术学院副教授、互动媒体与游戏系主任 Assoc. Prof. China Academy of Art; Head of the Department of Interactive Media and Games

张兆弓 Zhang Zhaogong

中国传媒大学副教授、游戏设计系主任 Assoc. Prof. Communication University of China; Head of the Game Design Department

展展 Zhan Zhan

网易雷火《倩女幽魂手游》主美 Art Director, A Chinese Ghost Story Mobile, NetEase Thunderfire

按姓名拼音首字母排序

7. 组织架构 ORGANIZERS

指导单位 · Guiding Organization

教育部高等学校动画数字媒体专业教学指导委员会

Ministry of Education's Steering Committee on the Teaching of Animation and Digital Arts in Higher Educational Institutions

主办单位 · Organizer

中国美术学院

China Academy of Art

承办单位 · Host

中国美术学院动画与游戏学院
中国美术学院电影学院

School of Animation and Games
School of Film Art, CAA

联合承办 · Co-organizer

中国传媒大学动画与数字艺术学院

School of Animation and Digital Arts, CUC

总顾问 General Advisors

余旭红、曹晓阳、杨奇Yu Xuhong, Cao Xiaoyang, Yang Qi

总策划 Chief Planners

宣学君、王雷、倪镔Xuan Xuejun, Wang Lei, Ni Bin

秘书长 Secretary-General

童元园Tong Yuanyuan

组委会 Organizing Committee

张兆弓、崔晨旸、梁超、虞翚、蔡智超、帖志超、刘书亮、李典峰、陈柯晓、秦晴、牛和心Zhang Zhaogong, Yu Hui, Cai Zhichao, Tie Zhichao, Cui Chenyang, Liang Chao, Liu Shuliang, Li Dianfeng, Chen Kexiao, Qin Qing, Niu Hexin

会务组 Conference Affairs Team

张群、刘玲莉、吴佳妮、朱晨鑫、沈超超、杨瀚森、俞志远、费世鸣Zhang Qun, Liu Lingli, Wu Jiani, Zhu Chenxin, Shen Chaochao, Yang Hansen, Yu Zhiyuan, Fei Shiming

视觉设计 Visual Design

侯玉婷、陈柯晓、谢仕颖、李燕霞Hou Yuting, Chen Kexiao, Xie Shiying, Li Yanxia

支持单位 Supporting Organizations

院校 Universities中国美术学院、中国传媒大学、北京师范大学、北京电影学院、北京航空航天大学、中央美术学院、华中科技大学、北京邮电大学、电子科技大学、香港城市大学、皇家墨尔本理工大学China Academy of Art; Communication University of China; Beijing Normal University; Beijing Film Academy; Beihang University; Central Academy of Fine Arts; Huazhong University of Science and Technology; Beijing University of Posts and Telecommunications; University of Electronic Science and Technology of China; City University of Hong Kong; Royal Melbourne Institute of Technology University

企业 Companies游戏科学、IEG腾讯互动娱乐事业群、腾讯招聘、iQOO手机、网易雷火、淘天集团、三七互娱、叠纸游戏招聘、库洛游戏、元气资本、望尘科技、 XEO、Epic Games、育碧、身梦科技、独立之光、Studio Mountains、双头龙工作室、上海凉屋、洞天游戏博物馆Game Science, Tencent Interactive Entertainment Group (IEG), Tencent Talent, iQOO, NetEase ThunderFire, TAOBAO DESIGN, 37 Interactive Entertainment, Paper Games, Kuro Games, GENKIVC, GALA Sports, XEO, Epic Games, Ubisoft, Shimmer Dream Technology, IndieLight, Studio Mountains, Double Cross Studio, Chillyroom Shanghai, COSMOS GAME MUSEUM

媒体与平台 Media & Platforms中国美术学院融媒体中心、wuhu动画人空间、GGAC数字艺术平台、艺创小镇 CAA Media Convergence Center, Wuhu Animator Space, GGAC Digital Art Platform, Yichuang Town

本活动由2023年度国家社科基金艺术学重点项目“东方美学语境下的数字游戏体系构建研究”(23AC006)特别支持

8. 合作伙伴 PARTNERS

企业 · Corporate

游戏科学 Game Science
腾讯互动娱乐事业群 IEG
腾讯招聘
iQOO 手机
网易雷火 NetEase Thunder Fire
三七互娱 37 Interactive Entertainment
叠纸
库洛游戏 Kuro Games
元气资本
xeo

院校 · University

中国美院
中国传媒大学
北京师范大学 Beijing Normal University
北京电影学院 Beijing Film Academy
北京航空航天大学
中央美术学院
华中科技大学
北京邮电大学
电子科技大学
香港城市大学
皇家墨尔本理工大学

媒体与平台 · Media & Platforms

WUHU动画人空间 WUHU动画
GGAC