戴维斯 Hugh Davies
皇家墨尔本理工大学研究员、中国数字游戏研究协会主席
Research Fellow, Royal Melbourne Institute of Technology
President, Chinese Digital Game Research Association
CGS 2026 · HANGZHOU
中国游戏研究双城年会
China Annual Dual-City Conference on Game Studies
“游戏的本质,正是用有限的规则,创造无限的意义。”
“The essence of games is to create infinite meaning through finite rules.”
中国游戏研究双城年会由中国美术学院动画与游戏学院、中国传媒大学动画与数字艺术学院联合发起,于北京、杭州两地交替举行。
会议立足智能传媒的时代语境,以多角度、跨学科的视野深入审视游戏艺术与技术在教育、社会和文化中的应用与影响。
旨在深度链接学界与业界,推动中国游戏学术研究和设计实践的融合与碰撞,打造服务全球游戏与动漫、数字艺术研究学者及游戏设计实践者的创新性交流与对话平台。
The China Annual Dual-City Conference on Game Studies was jointly initiated by the School of Animation and Games at the China Academy of Art and the School of Animation and Digital Arts at the Communication University of China, and is held alternately in Beijing and Hangzhou.
Grounded in the context of the intelligent media era, the conference adopts a multi-perspective and interdisciplinary approach to examine in depth the applications and impacts of game art and technology across education, society, and culture.
It aims to foster deep connections between academia and industry, promote the integration and exchange of game research and design practice in China, and build an innovative platform for global scholars and practitioners in games, animation, and digital arts to engage in dialogue and collaboration.
本届会议主题“有限的无限:在限制中探寻自由”源于东西方哲学的共同智慧:艺术在“戴着镣铐跳舞”中达到巅峰,生命在意识到死亡时才充分展开。游戏的本质,正是用有限的规则,创造无限的意义。
我们拥抱边界——正是技术、资源、规则的这些边界定义了游戏的形态,并激发了超越边界本身的、最绚烂的创造力。我们不是在追求“无界”,而是在探索“有限中的无限游戏”,探索游戏背后更宏大的叙事。
The theme of the 2026 conference, "Finite Infinity: Seeking Freedom within Constraints", stems from a shared philosophical wisdom from both Eastern and Western traditions: art reaches its peak when "dancing in chains", and life unfolds most fully in the awareness of mortality. The essence of games, in this sense, is to create infinite meaning through finite rules.
We embrace boundaries. It is precisely these boundaries of technology, resources, and rules that define the form of a game, and in doing so, inspire the most radiant creativity that transcends the boundaries themselves. We are not pursuing a state of "boundlessness", but rather exploring the "infinite game within the finite" and uncovering the grander narratives that lie behind games.
Track 01
会议将邀请来自游戏产业与学术前沿的权威嘉宾,带来该领域具有前瞻性和创新性的主题分享与对谈。演讲嘉宾及议题信息将于近期陆续公布,敬请关注。 The conference will invite distinguished experts from both the game industry and the forefront of academia to deliver forward-looking and innovative keynote lectures and In-Conversation in this field. Information on speakers and topics will be announced soon.
Track 02
本届年会设学术与教育论坛与独立游戏论坛,汇聚业界专家与学术精锐,共同探讨游戏艺术、技术与文化的前沿议题。各分论坛主题、嘉宾及日程安排将于近期陆续公布。The annual conference comprises the Academic and Education Forum and the Indie Game Forum, convening industry experts and academic elites to discuss frontier issues in game art, technology, and culture. Forum topics, speakers, and schedules will be announced soon.
Track 03
本届年会携手 Epic Games 举办技术专家分享会,并专设展区,展示基于虚幻引擎创作的优秀游戏作品。This year's annual conference, in collaboration with Epic Games, will host a technical expert sharing session and establish a dedicated exhibition area to showcase outstanding game works developed with Unreal Engine.
Track 04
以“有限的无限”为主题,向全球游戏研究者征集学术论文,共同探讨游戏的边界与可能。会议拟入选论文20篇,从中评选优秀论文6篇,并于闭幕式颁发证书。入选论文将以学术海报形式于会议期间展示。Under the theme of “Finite Infinity”, we invite game researchers worldwide to submit academic papers. Approximately 20 papers will be presented, with 6 selected as Outstanding Papers. Certificates will be presented to the Outstanding Paper awardees at the closing ceremony. All selected papers will be exhibited as academic posters during the conference.
Track 05
公开征集全球青年创作者的优秀游戏作品,以青年视角审视游戏与教育、社会、技术的相互作用。年会将从中评选最具有开创性和潜力的10件作品,并于闭幕式颁发证书,入选作品将以 Game Gallery 形式于会议期间展示。We are issuing an open call for outstanding game works created by domestic young authors, aiming to examine the interplay between games and education, society, and technology from a youth-oriented perspective. The annual conference will select ten works that demonstrate the greatest originality and potential, and certificates of recognition will be presented at the closing ceremony. The selected works will be exhibited in the form of a Game Gallery throughout the conference.
Track 06
游戏研究流动于学界与业界,旨在激发创造力与可能性。会议将在校园中设立企业专属展示空间,供企业开展品牌展示、项目推广及人才招聘等活动。Game research bridges academia and industry, aiming to inspire creativity and unlock new possibilities. Dedicated corporate exhibition spaces will be set up on campus for brand showcasing, project promotion, and talent recruitment.
| 上午 | 开幕式 |
| 全天 | 主论坛 |
| MORNING | Opening Ceremony |
| ALL DAY | Plenary Forum |
| 全天 | 学术与教育论坛 |
| ALL DAY | Academic and Education Forum |
| 上午 | 独立游戏论坛 |
| 学术与教育圆桌 | |
| 下午 | Epic Games专场 |
| 闭幕式 & 颁奖典礼 |
| MORNING | Indie Game Forum |
| Academic and Education Roundtable | |
| AFTERNOON | Epic Games Session |
| Closing & Awards Ceremony |
主论坛演讲嘉宾 · PLENARY FORUM SPEAKERS
杨奇
游戏科学联合创始人、《黑神话:悟空》艺术总监
Co-founder of Game Science; Art Director of Black Myth:
Wukong
毕业于中国美术学院油画系,曾任腾讯《斗战神》首席概念设计师,2014年联合创立游戏科学。
Graduated from the Oil Painting Department of the China Academy of Art; formerly served as Lead Concept Designer for Tencent's Asura; co-founded Game Science in 2014.
王友建
《纪念碑谷》艺术总监
Art Director of Monument Valley
澳大利亚籍华裔游戏设计师,曾任全球知名手游《纪念碑谷》艺术总监,以及情感叙事手游《Florence》创意总监。
Australian-born Chinese game designer; formerly Art Director for the globally renowned mobile game Monument Valley and Creative Director for the emotional narrative mobile game Florence.
艾斯本·阿尔萨斯
香港城市大学游戏研究讲座教授,创意媒体学院院长
国际期刊《Game Studies》创办者
Chair Professor of Game Studies; Dean of the School of Creative Media,
City University of Hong Kong; Founding Editor of the international journalGame Studies.
丹麦皇家科学与文学院院士及欧洲科学院院士,五个会议系列的联合创办人,以及期刊《Game Studies》的创刊主编(2001年至今)
Member of the Royal Danish Academy of Sciences and Letters and of Academia Europaea; co-founder of five conference series; founding Editor-in-Chief of the journal Game Studies (2001 - )
冯梦波
中央美术学院教授、实验艺术与科技艺术学院院长
Prof. Central Academy of Fine Arts
Dean, School of Experimental & Sci-Tech Arts
中国最早运用数字技术和电子游戏进行艺术创作的先锋,作品涵盖绘画、装置、录像等。
A pioneer in China who was among the earliest to use digital technology and video games for artistic creation, with works spanning painting, installation, video, and more.
威廉
腾讯游戏《三角洲行动》美术总监
Art Director of Delta Force, Tencent Games
专注跨平台游戏开发二十余年,曾参与《地狱之门》《杀戮地带》《死亡空间》等知名游戏项目。
Focused on cross-platform game development for over two decades; has participated in well-known game projects such as Hellgate, Killzone, and Dead Space.
奇维
阿里巴巴淘天体验设计负责人
Head of Experience Design, Alibaba Taobao and Tmall Group
长期致力于电商体验设计体系建设与设计方法论研究,推动设计教育与商业实践的深度融合。
Long committed to building e-commerce experience design systems and researching design methodology, promoting the deep integration of design education and business practice.
刘勇成
网易资深用户体验总监
Senior Director of User Experience, NetEase
深耕用户体验领域十余年,曾主导《永劫无间》、《逆水寒》等知名游戏产品的用户体验设计。
With over a decade of deep involvement in the user experience field, has led the UX design for well-known game products including Naraka: Bladepoint and Justice.
廖俊豪
腾讯IEG游戏美术专家
Senior Game Art Expert, Tencent IEG
资深游戏美术专家,参与《孤岛惊魂》系列等十余款3A游戏的美术设计,专注高概念美学研究与实践。
Senior game art expert; has participated in the art design of more than ten AAA games including Far Cry series, with a focus on the research and practice of high-concept aesthetics.
戴维斯 Hugh Davies
皇家墨尔本理工大学研究员、中国数字游戏研究协会主席
Research Fellow, Royal Melbourne Institute of Technology
President, Chinese Digital Game Research Association
大面 Damian Jaskowski
波兰独立游戏基金会亚太市场总监
11 bit studios亚太地区资深公关经理
East Asia Market Coordinator at Indie Games Poland Foundation;
Expert PR Manager for East Asia at 11 bit studios
邬大勇 Wu Dayong
中国美术学院教授,绘画艺术学院院长 Prof. China Academy of Art;Dean, School of Painting
范白丁 Fan Baiding
中国美术学院教授,艺术人文学院院长兼党委副书记 Prof. China Academy of Art; Dean & Deputy Party Secretary, School of Arts and Humanities
万木春 Wan Muchun
中国美术学院教授、艺术人文学院副院长
学报《新美术》主编
Prof. China Academy of Art; Deputy Dean, School of Arts and Humanities; Editor-in-Chief of New Art
何威 He Wei
北京师范大学教授
中国音数协游戏产业研究专委会副主任委员
Prof. Beijing Normal University; Deputy Director of the Game Industry Research
Committee of the CADPA
刘书亮 Liu Shuliang
中国传媒大学教授、动画学术趴创始人
Prof. Communication University of China
Founder of Anim-babblers
谢宁 Xie Ning
电子科技大学研究员、四川省数字经济研究院副院长 Research Fellow,University of Electronic Science and Technology of China;Deputy Dean,Sichuan Academy of Digital Economy
胡勇 Hu Yong
北京航空航天大学教授
智能创意内容生成与沉浸体验北京市重点实验室主任
Prof. Beihang University
Director of the Beijing Key Laboratory of Intelligent
Creative Content Generation and Immersive Experiences
贾云鹏 Jia Yunpeng
北京邮电大学教授、数字媒体与设计艺术学院院长
Prof. Beijing University of Posts and Telecommunications
Dean, School OF Digital Media and Design Arts
童元园 Tong Yuanyuan
中国美术学院副教授、互动媒体与游戏系主任 Assoc. Prof. China Academy of Art; Head of the Department of Interactive Media and Games
张兆弓 Zhang Zhaogong
中国传媒大学副教授、游戏设计系主任
Assoc. Prof. Communication University of China
Head of the Game Design
Department
熊硕 Xiong Shuo
华中科技大学副教授
教育部大数据与国家传播战略实验室研究员
Assoc. Prof. Huazhong University of Science and Technology
Researcher,
BDNCS
兰友利 Lan Youli
中国美术学院副教授、图书馆副馆长 Assoc. Prof. China Academy of Art; Deputy Director of the Library
梁超 Liang Chao
中国美术学院副教授 Assoc. Prof. China Academy of Art
蔡智超 Cai Zhichao
中国美术学院副教授 Assoc. Prof. China Academy of Art
刘梦霏 Liu Mengfei
北京师范大学讲师、游戏的人档案馆馆长 Lecturer, Beijing Normal University; Director, Game Archive
张哲川 Zhang Zhechuan
身梦科技CEO、《疑案追声》《双子》制作人
CEO of Shimmer Dream Technology
Producer of Unheard & Gemini
熊攀峰 Tony Shong
独立之光副总裁Vice President of IndieLight
远古之风 Li Yin
双头龙工作室《苏丹的游戏》制作人Producer of Sultan's Game, Double Cross Studio
排名不分先后 · In no particular order
嘉宾持续更新中,敬请期待
Ex 01
GAME GALLERY
象山校区3号楼电影学院1层1F, Bldg 3 ,School of Film Art, Xiangshan Campus
Ex 02
ACADEMIC PAPER POSTER EXHIBITION
象山校区3号楼电影学院1层1F, Bldg 3 ,School of Film Art, Xiangshan Campus
Ex 03
CORPORATE PARTNER AREA
象山校区4号楼动画与游戏学院1层1F, Bldg 4 ,School of Animation and Games, Xiangshan Campus
Ex 04
EPIC ACADEMIC PARTNER
象山校区2号楼小剧场Theater,Bldg 2,Xiangshan Campus
Ex 05
COSMOS CONSOLE MUSEUM
杭州市西湖区转塘街道象山艺术公社78幢Building 78, Xiangshan Art Commune, Zhuantang Subdistrict, Xihu District, Hangzhou, Zhejiang
01 · 学术论文 / CALL FOR PAPERS
以“有限的无限”为主题,面向全球游戏研究者征集学术论文,共同探讨游戏的边界与可能。会议拟入选论文20篇,从中评选优秀论文6篇,并于闭幕式颁发证书。入选论文将以学术海报形式于会议期间展示。Under the theme of “Finite Infinity”, we invite game researchers worldwide to submit academic papers. Approximately 20 papers will be presented, with 6 selected as Outstanding Papers. Certificates will be presented to the Outstanding Paper awardees at the closing ceremony. All selected papers will be exhibited as academic posters during the conference.
面向全球40周岁以下游戏与泛游戏领域研究者和创作者开放。高校在校生、青年教师等群体,个人与团队均可报名。Open worldwide to game researchers and creators under the age of 40. University students, early-career faculty members, individuals, and teams are all welcome to apply.
作者应提交6000字以上论文全文,支持中文或英文投稿。Authors must submit a full paper of at least 6,000 Chinese characters or an equivalent-length English manuscript. Submissions are accepted in Chinese or English.
论文入选将收到官方邮件通知。作者须按组委会要求提交学术海报,并在年会期间参与展示。Authors of accepted papers will receive an official email notification. The authors must prepare an academic poster in accordance with the Organizing Committee's guidelines and present it during the conference.
本次征稿采用匿名评审,文件名及正文内容不得出现作者姓名、导师姓名或所在单位。This call adopts anonymous peer review. File names and manuscript content must not include the author's name, supervisor's name, or affiliation.
完整提交且符合格式要求的稿件将进入匿名评审流程。Complete submissions that meet the formatting requirements will proceed to anonymous peer review.
02 · 游戏作品 / GAME GALLERY
公开征集全球青年创作者的优秀游戏作品,以青年视角审视游戏与教育、社会、技术的相互作用。年会将从中评选最具有开创性和潜力的10件作品,并于闭幕式颁发证书,入选作品将以 Game Gallery 形式于会议期间展示。We are issuing an open call for outstanding game works created by domestic young authors, aiming to examine the interplay between games and education, society, and technology from a youth-oriented perspective. The annual conference will select ten works that demonstrate the greatest originality and potential, and certificates of recognition will be presented at the closing ceremony. The selected works will be exhibited in the form of a Game Gallery throughout the conference.
面向全球40周岁以下青年游戏创作者开放。高校在校生、青年教师、独立游戏创作者及行业从业者,个人与团队均可报名。Open worldwide to young game creators under the age of 40, including university students, early-career faculty members, independent game developers, and industry professionals. Both individuals and teams may apply.
入选者须提交展览所需最终版本、技术需求说明、展示素材及现场运行说明;特殊硬件与平台环境由提交者自行准备。Selected participants must provide the final exhibition build, technical requirements, display materials, and on-site operating instructions. Any special hardware or platform-specific environment must be supplied by the submitter.
Game Gallery作品将由专家委员会以同行匿名评审方式进行评估。Game Gallery works will be evaluated by the Expert Committee through anonymous peer review.
企业 · Corporate

院校 · University











媒体 · Media
