有限的无限:2026中国游戏研究双城年会

CGS 2026 · HANGZHOU

中国游戏研究双城年会
China Annual Dual-City Conference on Game Studies

时间 2026.10.29 – 10.31 October 29–31, 2026
地点 杭州 · 中国美术学院 · 象山校区Xiangshan Campus, China Academy of Art, Hangzhou

“游戏的本质,正是用有限的规则,创造无限的意义。”

“The essence of games is to create infinite meaning through finite rules.”

1. 简介 ABOUT

中国游戏研究双城年会由中国美术学院动画与游戏学院、中国传媒大学动画与数字艺术学院联合发起,于北京、杭州两地交替举行。

会议立足智能传媒的时代语境,以多角度、跨学科的视野深入审视游戏艺术与技术在教育、社会和文化中的应用与影响。

旨在深度链接学界与业界,推动中国游戏学术研究和设计实践的融合与碰撞,打造服务全球游戏与动漫、数字艺术研究学者及游戏设计实践者的创新性交流与对话平台。

The China Annual Dual-City Conference on Game Studies was jointly initiated by the School of Animation and Games at the China Academy of Art and the School of Animation and Digital Arts at the Communication University of China, and is held alternately in Beijing and Hangzhou.

Grounded in the context of the intelligent media era, the conference adopts a multi-perspective and interdisciplinary approach to examine in depth the applications and impacts of game art and technology across education, society, and culture.

It aims to foster deep connections between academia and industry, promote the integration and exchange of game research and design practice in China, and build an innovative platform for global scholars and practitioners in games, animation, and digital arts to engage in dialogue and collaboration.

2. 本届主题 CONFERENCE THEME

本届会议主题“有限的无限:在限制中探寻自由”源于东西方哲学的共同智慧:艺术在“戴着镣铐跳舞”中达到巅峰,生命在意识到死亡时才充分展开。游戏的本质,正是用有限的规则,创造无限的意义。

我们拥抱边界——正是技术、资源、规则的这些边界定义了游戏的形态,并激发了超越边界本身的、最绚烂的创造力。我们不是在追求“无界”,而是在探索“有限中的无限游戏”,探索游戏背后更宏大的叙事。

The theme of the 2026 conference, "Finite Infinity: Seeking Freedom within Constraints", stems from a shared philosophical wisdom from both Eastern and Western traditions: art reaches its peak when "dancing in chains", and life unfolds most fully in the awareness of mortality. The essence of games, in this sense, is to create infinite meaning through finite rules.

We embrace boundaries. It is precisely these boundaries of technology, resources, and rules that define the form of a game, and in doing so, inspire the most radiant creativity that transcends the boundaries themselves. We are not pursuing a state of "boundlessness", but rather exploring the "infinite game within the finite" and uncovering the grander narratives that lie behind games.

3. 活动板块 CONFERENCE SESSION

Track 01

主题演讲
KEYNOTE SPEECH

会议将邀请来自游戏产业与学术前沿的权威嘉宾,带来该领域具有前瞻性和创新性的主题分享。演讲嘉宾及议题信息将于近期陆续公布,敬请关注。 The conference will invite leading figures from the game industry and academic frontiers to deliver keynote speeches centered on this year's theme. Information on speakers and topics will be announced soon.

Track 02

专题演讲
FEATURED LECTURES

本届年会设产业单元、学术单元、独立游戏单元等多个专题板块,汇聚业界专家与学术精锐,共同探讨游戏艺术、技术与文化的前沿议题。各专场主题、嘉宾及日程安排将于近期陆续公布。This year's conference features multiple thematic sessions, including industry session, academic session, and indie game session, bringing together industry experts and emerging scholars to explore the cutting edge of game art, technology, and culture. Session topics, speakers, and schedules will be announced soon.

Track 03

Epic 学术合作伙伴项目
EPIC ACADEMIC PARTNER PROGRAM

本届年会携手 Epic Games 举办技术专家分享会,并专设展区,展示基于虚幻引擎创作的优秀游戏作品。This year's annual conference, in collaboration with Epic Games, will host a technical expert sharing session and establish a dedicated exhibition area to showcase outstanding game works developed with Unreal Engine.

Track 04

学术论文海报展示 征集中
ACADEMIC PAPER POSTER PRESENTATION

以“有限的无限”为主题,向全球游戏研究者征集学术论文,共同探讨游戏的边界与可能。会议拟入选论文20篇,从中评选优秀论文6篇,并于闭幕式颁发证书。入选论文将以学术海报形式于会议期间展示。Under the theme of “Finite Infinity”, we invite game researchers worldwide to submit academic papers. Approximately 20 papers will be presented, with 6 selected as Outstanding Papers. Certificates will be presented to the Outstanding Paper awardees at the closing ceremony. All selected papers will be exhibited as academic posters during the conference.

Track 05

游戏作品展示 征集中
GAME GALLERY

公开征集国内青年创作者的优秀游戏作品,以青年视角审视游戏与教育、社会、技术的相互作用。年会将从中评选最具有开创性和潜力的10件作品,并于闭幕式颁发证书,入选作品将以 Game Gallery 形式于会议期间展示。We are issuing an open call for outstanding game works created by domestic young authors, aiming to examine the interplay between games and education, society, and technology from a youth-oriented perspective. The annual conference will select ten works that demonstrate the greatest originality and potential, and certificates of recognition will be presented at the closing ceremony. The selected works will be exhibited in the form of a Game Gallery throughout the conference.

Track 06

合作企业交流区 欢迎洽谈
CORPORATE PARTNER AREA

游戏研究流动于学界与业界,旨在激发创造力与可能性。会议将在校园中设立企业专属展示空间,供企业开展品牌展示、项目推广及人才招聘等活动。Game research bridges academia and industry, aiming to inspire creativity and unlock new possibilities. Dedicated corporate exhibition spaces will be set up on campus for brand showcasing, project promotion, and talent recruitment.

4. 议程安排 CONFERENCE SCHEDULE

DAY1
10月29日 周四
上午 开幕式 开幕仪式及代表致辞
主题演讲 行业知名制作人讲座&对谈
下午 产业单元 行业游戏项目主题分享
 
Thursday, October 29
MORNING OPENING CEREMONY Opening Ceremony & Welcome Remarks
KEYNOTE Industry Producer Keynote & In-Conversation
AFTERNOON INDUSTRY
SESSION
Sharing on Game Industry Projects
上午
开幕式
开幕仪式及代表致辞
主题演讲
行业知名制作人讲座&对谈
下午
产业单元
行业游戏项目主题分享
DAY2
10月30日 周五
全天 学术单元 高校游戏研究及教育学术分享
 
Friday, October 30
ALL DAY ACADEMIC SESSIONS Sharing on University Game Research & Education
全天
ALL DAY
学术专场
ACADEMIC SESSIONS
高校游戏研究及教育学术分享
Sharing on University Game Research & Education

DAY3
10月31日 周六
上午 独立游戏单元 独立游戏创作主题分享
学术单元 高校游戏研究及教育学术分享
下午 闭幕式 闭幕仪式及优秀论文颁奖
 
Saturday, October 31
MORNING INDIE GAME SESSION Sharing on Indie Game Creation
ACADEMIC SESSION Sharing on University Game Research & Education
AFTERNOON CLOSING CEREMONY Closing Ceremony & Best Paper Awards
上午
MORNING
独立游戏专场
INDIE GAME SESSION
独立游戏创作主题分享
Sharing on Indie Game Creation

下午
AFTERNOON
闭幕式
CLOSING CEREMONY
暨优秀论文颁奖、次届会议主题发布
Including the Outstanding Paper Awards Ceremony and the Theme Release of the Next Conference

5. 演讲嘉宾 SPEAKERS

主题演讲嘉宾 · KEYNOTE SPEAKERS

杨奇 Yang Qi

Yang Qi

杨奇

游戏科学联合创始人、黑神话艺术总监
Co-founder of Game Science; Art Director of Black Myth

杨奇,游戏科学联合创始人兼美术总监,毕业于中国美术学院油画系。曾任腾讯《斗战神》首席概念设计师,2014年联合创立游戏科学。作为《黑神话:悟空》核心主创,全程主导项目美术设定、角色设计与世界观视觉塑造,铸就国产3A游戏现象级作品。

Yang Qi, Co-founder and Art Director of Game Science, graduated from the Oil Painting Department of the China Academy of Art. He previously served as Lead Concept Designer for Tencent's Asura. In 2014, he co-founded Game Science. As a core creator of Black Myth: Wukong, he led the entire project's art direction, character design, and visual world-building, forging a phenomenal domestic 3A game that stands as a landmark achievement.

王友建 Ken Wong

Ken Wong

王友建

《纪念碑谷》艺术总监
Art Director of Monument Valley

王友建,澳大利亚籍华裔游戏设计师,曾任全球知名手游《纪念碑谷》艺术总监,以独特的视觉风格与精巧的谜题设计,斩获多项国际大奖。随后创立Mountains工作室,并作为创意总监开发了情感叙事手游《Florence》。

Ken Wong is a Chinese-Australian game designer. He served as Art Director of the globally renowned mobile game Monument Valley, earning multiple international awards for its distinctive visual style and ingenious puzzle design. He subsequently founded Mountains studio, where, as Creative Director, he developed the emotionally narrative-driven mobile game Florence.

专题演讲嘉宾 Featured Speakers

6. 同期展示 CONCURRENT EXHIBITIONS

Oct 29 — 31
全天开放 OPEN ALL DAY

Ex 01

Game Gallery 游戏作品展示

GAME GALLERY

电影学院1楼1st Floor, School of Film Art, CAA

Ex 02

学术论文海报展示

ACADEMIC PAPER POSTER EXHIBITION

电影学院1楼1st Floor, School of Film Art, CAA

Ex 03

合作企业交流区

CORPORATE PARTNER AREA

动画与游戏学院1楼1st Floor, School of Animation & Games, CAA

Ex 04

EPIC 学术合作伙伴项目

EPIC ACADEMIC PARTNER

2号楼小剧场Theater, Building No. 2, CAA

Ex 05

洞天游戏博物馆

COSMOS CONSOLE MUSEUM

杭州市西湖区转塘街道象山艺术公社78幢Building 78, Xiangshan Art Commune, Zhuantang Subdistrict, Xihu District, Hangzhou, Zhejiang

7. 论文与作品征集 CALL FOR PAPERS AND WORKS

投稿截止 Submission Deadline 2026年9月10日 24:00(北京时间)September 10, 2026, 24:00 (Beijing Time)

01 · 学术论文 / CALL FOR PAPERS

学术论文征集Call For Papers

以“有限的无限”为主题,面向全球游戏研究者征集学术论文,共同探讨游戏的边界与可能。会议拟入选论文20篇,从中评选优秀论文6篇,并于闭幕式颁发证书。入选论文将以学术海报形式于会议期间展示。Under the theme of “Finite Infinity”, we invite game researchers worldwide to submit academic papers. Approximately 20 papers will be presented, with 6 selected as Outstanding Papers. Certificates will be presented to the Outstanding Paper awardees at the closing ceremony. All selected papers will be exhibited as academic posters during the conference.

投稿要求 Instructions for Submission

征集对象 Eligibility

面向全球40周岁以下游戏与泛游戏领域研究者和创作者开放。高校在校生、青年教师等群体,个人与团队均可报名。Open worldwide to game researchers and creators under the age of 40. University students, early-career faculty members, individuals, and teams are all welcome to apply.

论文要求 Paper Requirements

作者应提交6000字以上论文全文,支持中文或英文投稿。Authors must submit a full paper of at least 6,000 Chinese characters or an equivalent-length English manuscript. Submissions are accepted in Chinese or English.

选题方向(供参考) Suggested Topics

  • 游戏本体论与游戏哲学Game Ontology and Philosophy
  • 游戏与文化传播Games and Cultural Communication
  • 游戏教育与人才培养Game Education and Talent Development
  • 游戏史与媒介考古Game History and Media Archaeology
  • 东亚游戏文化比较Comparative Studies of East Asian Game Cultures
  • 游戏设计与人工智能Game Design and Artificial Intelligence
  • 未来游戏与新媒介Future Games and New Media
  • 功能游戏/严肃游戏Applied Games / Serious Games
  • 游戏创新设计实践Innovative Game Design Practices
  • 独立游戏的价值与实践The Value and Practice of Indie Games
  • 游戏机制与玩法设计研究Research on Game Mechanics and Gameplay Design
  • 交互设计与沉浸式体验研究Interactive Design and Immersive Experience Research
  • 游戏叙事与世界构建Game Narrative and World-Building
  • 游戏产业与数字经济Game Industry and Digital Economy

论文入选须知 Upon Acceptance

论文入选将收到官方邮件通知。作者须按组委会要求提交学术海报,并在年会期间参与展示。Authors of accepted papers will receive an official email notification. The authors must prepare an academic poster in accordance with the Organizing Committee's guidelines and present it during the conference.

投稿方式 Submission Guidelines

投稿邮箱 Submission Email

submit@caacosmos.com

论文邮件格式 Email Guidelines for Papers

  • 邮件主题:【2026论文投稿】- 论文标题 - 姓名 - 单位Subject: [2026 Paper Submission] – Paper Title – Author Name – Affiliation
  • 邮件正文:姓名、单位、联系电话、电子邮箱Email body: Author name, affiliation, contact number, and email address
  • 附件01:论文投稿报名表Attachment 01: Paper Submission Form
  • 附件02:匿名版论文或摘要,.docx格式Attachment 02: Anonymous paper or abstract in .docx format

本次征稿采用匿名评审,文件名及正文内容不得出现作者姓名、导师姓名或所在单位。This call adopts anonymous peer review. File names and manuscript content must not include the author's name, supervisor's name, or affiliation.

评审标准 Judging Criteria

完整提交且符合格式要求的稿件将进入匿名评审流程。Complete submissions that meet the formatting requirements will proceed to anonymous peer review.

  • 原创性与创新性Originality and Innovation
  • 研究深度与论证质量Depth of Research and Quality of Argumentation
  • 学术价值与实践意义Academic Value and Practical Significance
  • 表达清晰度与可读性Clarity of Expression and Readability
论文投递 · Submit Paper →

02 · 游戏作品 / GAME GALLERY

游戏作品征集Call For Game Works

公开征集国内青年创作者的优秀游戏作品,以青年视角审视游戏与教育、社会、技术的相互作用。年会将从中评选最具有开创性和潜力的10件作品,并于闭幕式颁发证书,入选作品将以 Game Gallery 形式于会议期间展示。We are issuing an open call for outstanding game works created by domestic young authors, aiming to examine the interplay between games and education, society, and technology from a youth-oriented perspective. The annual conference will select ten works that demonstrate the greatest originality and potential, and certificates of recognition will be presented at the closing ceremony. The selected works will be exhibited in the form of a Game Gallery throughout the conference.

投稿要求 Instructions for Submission

征集对象 Eligibility

面向全球40周岁以下青年游戏创作者开放。高校在校生、青年教师、独立游戏创作者及行业从业者,个人与团队均可报名。Open worldwide to young game creators under the age of 40, including university students, early-career faculty members, independent game developers, and industry professionals. Both individuals and teams may apply.

作品要求 Work Requirements

  • 原创性声明:作品须为个人或团队原创,不得侵犯第三方版权。Declaration of Originality: Works must be original creations by the submitting individual or team and must not infringe any third-party rights.
  • 作品类型:平台不限,涵盖PC、主机、移动端、VR/AR等数字形式。Work Types: Digital games on any platform are accepted, including PC, console, mobile, VR/AR, and other formats.
  • 作品完成度:须具备稳定可运行版本,现场体验内容不少于15分钟。Completeness: Works must have a stable, playable version and provide at least 15 minutes of on-site playable content.
  • 提交限制:每团队或个人最多2件,完成时间须在3年内(不早于2023年7月)。Submission Limit: Each individual or team may submit up to two works, completed within the past three years and no earlier than July 2023.

提交材料 Required Materials

  • 游戏可运行文件或体验链接Executable game files or a playable demo link
  • Game Gallery报名表(含原创声明)Game Gallery Submission Form, including the declaration of originality
  • 至少6张游戏截图,1920×1080px以上At least six screenshots, no smaller than 1920×1080px
  • 1–3分钟宣传视频,1920×1080px,MP4A 1–3 minute promotional video, 1920×1080px, MP4
  • 竖版游戏海报,1080×1920px,300DPI,JPEGOne vertical game poster, 1080×1920px, 300 DPI, JPEG

作品入选须知 Upon Acceptance

入选者须提交展览所需最终版本、技术需求说明、展示素材及现场运行说明;特殊硬件与平台环境由提交者自行准备。Selected participants must provide the final exhibition build, technical requirements, display materials, and on-site operating instructions. Any special hardware or platform-specific environment must be supplied by the submitter.

投稿方式 Submission Guidelines

投稿邮箱 Submission Email

submit@caacosmos.com

作品邮件格式 Email Guidelines for Works

  • 邮件主题:【2026 Game Gallery参展】- 游戏名称 - 姓名Subject: [2026 Game Gallery Exhibition] – Game Title – Name
  • 邮件正文:姓名、单位、联系电话、电子邮箱Email body: Name, affiliation, contact number, and email address
  • 附件01:作品投稿报名表Attachment 01: Game Gallery Submission Form
  • 附件02:作品其他附件ZIP包,含可运行文件/链接、截图、视频及海报Attachment 02: A ZIP file containing the playable build or link, screenshots, promotional video, and poster
评审标准 Judging Criteria

Game Gallery作品将由专家委员会以同行匿名评审方式进行评估。Game Gallery works will be evaluated by the Expert Committee through anonymous peer review.

  • 原创性与创新性Originality and Innovation
  • 文化价值与社会价值Cultural and Social Value
  • 互动性与作品表达Interactivity and Artistic Expression
  • 美术与设计表现力Visual Art and Design Quality
  • 玩法体验与乐趣Gameplay Experience and Enjoyment
  • 沉浸感与情感共鸣Immersion and Emotional Resonance
作品投递 · Submit Work →

8. 组织架构 ORGANIZERS

指导单位 · Guiding Unit

教育部高等学校动画与数字媒体教学指导委员会

Teaching Steering Committee for Animation and Digital Media in Higher Education under the Ministry of Education

主办 · Host Organizer

中国美术学院

China Academy of Art

承办单位 · Organizers

中国美术学院动画与游戏学院
中国美术学院电影学院

School of Animation and Games, CAA
School of Film, CAA

联合承办 · Co-organizer

中国传媒大学动画与数字艺术学院

School of Animation and Digital Arts, CUC

顾问 Advisors

曹晓阳、杨奇Cao Xiaoyang, Yang Qi

总策划 Chief Planners

宣学君、王雷、倪镔Xuan Xuejun, Wang Lei, Ni Bin

秘书长 Secretary-General

童元园Tong Yuanyuan

组委会 Organizing Committee

张兆弓、虞翚、蔡智超、帖志超、刘书亮、李典峰、陈柯晓、秦晴、牛和心Zhang Zhaogong, Yu Hui, Cai Zhichao, Tie Zhichao, Liu Shuliang, Li Dianfeng, Chen Kexiao, Qin Qing, Niu Hexin

会务组 Conference Affairs Team

张群、刘玲莉、吴佳妮、朱晨鑫、沈超超、杨瀚森、俞志远、费世鸣Zhang Qun, Liu Lingli, Wu Jiani, Zhu Chenxin, Shen Chaochao, Yang Hansen, Yu Zhiyuan, Fei Shiming

视觉设计 Visual Design

侯玉婷、陈柯晓、谢仕颖、李燕霞Hou Yuting, Chen Kexiao, Xie Shiying, Li Yanxia

支持单位 Supporting Organizations

院校 Universities北京师范大学、北京电影学院、华中科技大学、浙江大学、北京邮电大学、北京航空航天大学、香港城市大学、皇家墨尔本理工大学Beijing Normal University, Beijing Film Academy, Huazhong University of Science and Technology, Zhejiang University, Beijing University of Posts and Telecommunications, Beihang University, City University of Hong Kong, RMIT University

企业 Companies游戏科学、IEG腾讯互动娱乐事业群、腾讯招聘、iQOO手机、网易雷火、三七互娱、库洛游戏Game Science, Tencent Interactive Entertainment Group (IEG), Tencent Talent, iQOO, NetEase ThunderFire, 37 Interactive Entertainment, Kuro Games

媒体与平台 Media & Platformswuhu动画人空间、GGAC数字艺术平台、艺创小镇Wuhu Animator Space, GGAC Digital Art Platform, Yichuang Town

9. 合作伙伴 PARTNERS

企业 · Corporate

游戏科学 Game Science
腾讯互动娱乐事业群 IEG
腾讯招聘
iQOO 手机
网易雷火 NetEase Thunder Fire
三七互娱 37 Interactive Entertainment
库洛游戏 Kuro Games

院校 · University

中国传媒大学 Communication University of China
北京电影学院 Beijing Film Academy
北京师范大学 Beijing Normal University

媒体 · Media

WUHU动画人空间 WUHU动画
GGAC