奇维 Qi Wei
阿里巴巴淘天体验设计负责人Head of Experience Design, Alibaba Taobao and Tmall Group
CGS 2026 · HANGZHOU
中国游戏研究双城年会
China Annual Dual-City Conference on Game Studies
“游戏的本质,正是用有限的规则,创造无限的意义。”
“The essence of games is to create infinite meaning through finite rules.”
中国游戏研究双城年会由中国美术学院动画与游戏学院、中国传媒大学动画与数字艺术学院联合发起,于北京、杭州两地交替举行。
会议立足智能传媒的时代语境,以多角度、跨学科的视野深入审视游戏艺术与技术在教育、社会和文化中的应用与影响。
旨在深度链接学界与业界,推动中国游戏学术研究和设计实践的融合与碰撞,打造服务全球游戏与动漫、数字艺术研究学者及游戏设计实践者的创新性交流与对话平台。
The China Annual Dual-City Conference on Game Studies was jointly initiated by the School of Animation and Games at the China Academy of Art and the School of Animation and Digital Arts at the Communication University of China, and is held alternately in Beijing and Hangzhou.
Grounded in the context of the intelligent media era, the conference adopts a multi-perspective and interdisciplinary approach to examine in depth the applications and impacts of game art and technology across education, society, and culture.
It aims to foster deep connections between academia and industry, promote the integration and exchange of game research and design practice in China, and build an innovative platform for global scholars and practitioners in games, animation, and digital arts to engage in dialogue and collaboration.
本届会议主题“有限的无限:在限制中探寻自由”源于东西方哲学的共同智慧:艺术在“戴着镣铐跳舞”中达到巅峰,生命在意识到死亡时才充分展开。游戏的本质,正是用有限的规则,创造无限的意义。
我们拥抱边界——正是技术、资源、规则的这些边界定义了游戏的形态,并激发了超越边界本身的、最绚烂的创造力。我们不是在追求“无界”,而是在探索“有限中的无限游戏”,探索游戏背后更宏大的叙事。
The theme of the 2026 conference, "Finite Infinity: Seeking Freedom within Constraints", stems from a shared philosophical wisdom from both Eastern and Western traditions: art reaches its peak when "dancing in chains", and life unfolds most fully in the awareness of mortality. The essence of games, in this sense, is to create infinite meaning through finite rules.
We embrace boundaries. It is precisely these boundaries of technology, resources, and rules that define the form of a game, and in doing so, inspire the most radiant creativity that transcends the boundaries themselves. We are not pursuing a state of "boundlessness", but rather exploring the "infinite game within the finite" and uncovering the grander narratives that lie behind games.
Track 01
会议将邀请来自游戏产业与学术前沿的权威嘉宾,带来该领域具有前瞻性和创新性的主题分享。演讲嘉宾及议题信息将于近期陆续公布,敬请关注。 The conference will invite leading figures from the game industry and academic frontiers to deliver keynote speeches centered on this year's theme. Information on speakers and topics will be announced soon.
Track 02
本届年会设产业单元、学术单元、独立游戏单元等多个专题板块,汇聚业界专家与学术精锐,共同探讨游戏艺术、技术与文化的前沿议题。各专场主题、嘉宾及日程安排将于近期陆续公布。This year's conference features multiple thematic sessions, including industry session, academic session, and indie game session, bringing together industry experts and emerging scholars to explore the cutting edge of game art, technology, and culture. Session topics, speakers, and schedules will be announced soon.
Track 03
本届年会携手 Epic Games 举办技术专家分享会,并专设展区,展示基于虚幻引擎创作的优秀游戏作品。This year's annual conference, in collaboration with Epic Games, will host a technical expert sharing session and establish a dedicated exhibition area to showcase outstanding game works developed with Unreal Engine.
Track 04
以“有限的无限”为主题,向全球游戏研究者征集学术论文,共同探讨游戏的边界与可能。会议拟入选论文20篇,从中评选优秀论文6篇,并于闭幕式颁发证书。入选论文将以学术海报形式于会议期间展示。Under the theme of “Finite Infinity”, we invite game researchers worldwide to submit academic papers. Approximately 20 papers will be presented, with 6 selected as Outstanding Papers. Certificates will be presented to the Outstanding Paper awardees at the closing ceremony. All selected papers will be exhibited as academic posters during the conference.
Track 05
公开征集国内青年创作者的优秀游戏作品,以青年视角审视游戏与教育、社会、技术的相互作用。年会将从中评选最具有开创性和潜力的10件作品,并于闭幕式颁发证书,入选作品将以 Game Gallery 形式于会议期间展示。We are issuing an open call for outstanding game works created by domestic young authors, aiming to examine the interplay between games and education, society, and technology from a youth-oriented perspective. The annual conference will select ten works that demonstrate the greatest originality and potential, and certificates of recognition will be presented at the closing ceremony. The selected works will be exhibited in the form of a Game Gallery throughout the conference.
Track 06
游戏研究流动于学界与业界,旨在激发创造力与可能性。会议将在校园中设立企业专属展示空间,供企业开展品牌展示、项目推广及人才招聘等活动。Game research bridges academia and industry, aiming to inspire creativity and unlock new possibilities. Dedicated corporate exhibition spaces will be set up on campus for brand showcasing, project promotion, and talent recruitment.
| 上午 | 开幕式 | 开幕仪式及代表致辞 |
| 主题演讲 | 行业知名制作人讲座&对谈 | |
| 下午 | 产业单元 | 行业游戏项目主题分享 |
| MORNING | OPENING CEREMONY | Opening Ceremony & Welcome Remarks |
| KEYNOTE | Industry Producer Keynote & In-Conversation | |
| AFTERNOON | INDUSTRY SESSION |
Sharing on Game Industry Projects |
| 全天 | 学术单元 | 高校游戏研究及教育学术分享 |
| ALL DAY | ACADEMIC SESSIONS | Sharing on University Game Research & Education |
| 上午 | 独立游戏单元 | 独立游戏创作主题分享 |
| 学术单元 | 高校游戏研究及教育学术分享 | |
| 下午 | 闭幕式 | 闭幕仪式及优秀论文颁奖 |
| MORNING | INDIE GAME SESSION | Sharing on Indie Game Creation |
| ACADEMIC SESSION | Sharing on University Game Research & Education | |
| AFTERNOON | CLOSING CEREMONY | Closing Ceremony & Best Paper Awards |
主题演讲嘉宾 · KEYNOTE SPEAKERS
杨奇
游戏科学联合创始人、黑神话艺术总监
Co-founder of Game Science; Art Director of Black Myth
杨奇,游戏科学联合创始人兼美术总监,毕业于中国美术学院油画系。曾任腾讯《斗战神》首席概念设计师,2014年联合创立游戏科学。作为《黑神话:悟空》核心主创,全程主导项目美术设定、角色设计与世界观视觉塑造,铸就国产3A游戏现象级作品。
Yang Qi, Co-founder and Art Director of Game Science, graduated from the Oil Painting Department of the China Academy of Art. He previously served as Lead Concept Designer for Tencent's Asura. In 2014, he co-founded Game Science. As a core creator of Black Myth: Wukong, he led the entire project's art direction, character design, and visual world-building, forging a phenomenal domestic 3A game that stands as a landmark achievement.
王友建
《纪念碑谷》艺术总监
Art Director of Monument Valley
王友建,澳大利亚籍华裔游戏设计师,曾任全球知名手游《纪念碑谷》艺术总监,以独特的视觉风格与精巧的谜题设计,斩获多项国际大奖。随后创立Mountains工作室,并作为创意总监开发了情感叙事手游《Florence》。
Ken Wong is a Chinese-Australian game designer. He served as Art Director of the globally renowned mobile game Monument Valley, earning multiple international awards for its distinctive visual style and ingenious puzzle design. He subsequently founded Mountains studio, where, as Creative Director, he developed the emotionally narrative-driven mobile game Florence.
奇维 Qi Wei
阿里巴巴淘天体验设计负责人Head of Experience Design, Alibaba Taobao and Tmall Group
熊硕 Xiong Shuo
华中科技大学新闻与信息传播学院副教授Associate Professor, School of Journalism and Information Communication, Huazhong University of Science and Technology
胡勇 Hu Yong
北京航空航天大学新媒体艺术与设计学院副院长Vice Dean, School of New Media Art and Design, Beihang University
童元园 Tong Yuanyuan
中国美术学院动画与游戏学院互动媒体与游戏系主任Head, Department of Interactive Media and Games, School of Animation and Games, China Academy of Art
刘梦霏 Liu Mengfei
北京师范大学数字媒体系讲师、游戏的人档案馆馆长Lecturer, Department of Digital Media, Beijing Normal University; Director, The People’s Archive of Games
刘书亮 Liu Shuliang
中国传媒大学动画与数字艺术学院教授Professor, School of Animation and Digital Arts, Communication University of China
Ex 01
GAME GALLERY
电影学院1楼1st Floor, School of Film Art, CAA
Ex 02
ACADEMIC PAPER POSTER EXHIBITION
电影学院1楼1st Floor, School of Film Art, CAA
Ex 03
CORPORATE PARTNER AREA
动画与游戏学院1楼1st Floor, School of Animation & Games, CAA
Ex 04
EPIC ACADEMIC PARTNER
2号楼小剧场Theater, Building No. 2, CAA
Ex 05
COSMOS CONSOLE MUSEUM
杭州市西湖区转塘街道象山艺术公社78幢Building 78, Xiangshan Art Commune, Zhuantang Subdistrict, Xihu District, Hangzhou, Zhejiang
01 · 学术论文 / CALL FOR PAPERS
以“有限的无限”为主题,面向全球游戏研究者征集学术论文,共同探讨游戏的边界与可能。会议拟入选论文20篇,从中评选优秀论文6篇,并于闭幕式颁发证书。入选论文将以学术海报形式于会议期间展示。Under the theme of “Finite Infinity”, we invite game researchers worldwide to submit academic papers. Approximately 20 papers will be presented, with 6 selected as Outstanding Papers. Certificates will be presented to the Outstanding Paper awardees at the closing ceremony. All selected papers will be exhibited as academic posters during the conference.
面向全球40周岁以下游戏与泛游戏领域研究者和创作者开放。高校在校生、青年教师等群体,个人与团队均可报名。Open worldwide to game researchers and creators under the age of 40. University students, early-career faculty members, individuals, and teams are all welcome to apply.
作者应提交6000字以上论文全文,支持中文或英文投稿。Authors must submit a full paper of at least 6,000 Chinese characters or an equivalent-length English manuscript. Submissions are accepted in Chinese or English.
论文入选将收到官方邮件通知。作者须按组委会要求提交学术海报,并在年会期间参与展示。Authors of accepted papers will receive an official email notification. The authors must prepare an academic poster in accordance with the Organizing Committee's guidelines and present it during the conference.
本次征稿采用匿名评审,文件名及正文内容不得出现作者姓名、导师姓名或所在单位。This call adopts anonymous peer review. File names and manuscript content must not include the author's name, supervisor's name, or affiliation.
完整提交且符合格式要求的稿件将进入匿名评审流程。Complete submissions that meet the formatting requirements will proceed to anonymous peer review.
02 · 游戏作品 / GAME GALLERY
公开征集国内青年创作者的优秀游戏作品,以青年视角审视游戏与教育、社会、技术的相互作用。年会将从中评选最具有开创性和潜力的10件作品,并于闭幕式颁发证书,入选作品将以 Game Gallery 形式于会议期间展示。We are issuing an open call for outstanding game works created by domestic young authors, aiming to examine the interplay between games and education, society, and technology from a youth-oriented perspective. The annual conference will select ten works that demonstrate the greatest originality and potential, and certificates of recognition will be presented at the closing ceremony. The selected works will be exhibited in the form of a Game Gallery throughout the conference.
面向全球40周岁以下青年游戏创作者开放。高校在校生、青年教师、独立游戏创作者及行业从业者,个人与团队均可报名。Open worldwide to young game creators under the age of 40, including university students, early-career faculty members, independent game developers, and industry professionals. Both individuals and teams may apply.
入选者须提交展览所需最终版本、技术需求说明、展示素材及现场运行说明;特殊硬件与平台环境由提交者自行准备。Selected participants must provide the final exhibition build, technical requirements, display materials, and on-site operating instructions. Any special hardware or platform-specific environment must be supplied by the submitter.
Game Gallery作品将由专家委员会以同行匿名评审方式进行评估。Game Gallery works will be evaluated by the Expert Committee through anonymous peer review.
企业 · Corporate


院校 · University


媒体 · Media
